may be a bit of a reach here, but i feel like my natural, unforced interest in these topics all points to design as a fundamental layer.
- system architecture
- ux research
- also link to the note about ux going beyond just websites.
- today i had to bend down to scan a barcode on a banner in a cafe. while that’s not the worst thing in the world, and i had no problem doing it, i feel that may be a bad user experience for someone who’s even slightly physically impaired. make your products as easy to use as possible for your end user.
- good ui design and how it’s coupled to solid ux. how the two complement each other.
- Adam Wathan & Steve Schoger make a good illustration of this
- I want to read martin fowler’s refactoring, but in my experience, refactoring code is a form of continuous improvement on the overall design of your code.
- don’t even get me started on the pleasant ux you’re given by Apple products.
- product design/development
Design is not just what it looks like and feels like. Design is how it works. Steve Jobs
books
An objectively good UI is a byproduct of solid UX
A typical UX checklist when developing a digital product (by no means a conclusive list) might look something like this:
- Accisibility
- Typography
- Writing loosely related: ux myths I hope this demonstrates why I think you can’t make a ‘good’ UI, without a well thought out UX to back it up.
definitions
- digital product: think anything that might have a UI component to it, examples include:
- video games
- web app
- desktop app
- smart TV
- UI: User Interface
- UX: User Experience